![]() Keep it up at all times - as long as you have enemies you can burn your Fury on, the CD on this ability will not be an issue Increases damage dealt by an additional 50% You also have to use it longer('static') fights to proc the Band of Might damage reduction buffĮnter a berserker rage which raises the following attributes for 20 seconds: Critical Hit Chance, Attack Speed, Dodge Chance and Movement Speed It's not great, but it's better than nothing. Reduces cooldown by 2 seconds for every enemy hit (for up to 5 enemies) Rush forward, knocking back and dealing 600% damage as Physical Increases damage dealt to 640% and damage type changes to Fire Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury the Barbarian currently has Gain Blood Frenzy, granting 3% increased Attack Speed for each bleeding enemy within 20 yards (Requires Rank 25)Ī massive hammer smashes enemies in front of the Barbarian for 535% damage as Physical. ![]() Upgrade: +50% damage as Physical over 3 seconds (+10% per second) per Rank ![]() Critical hits cause the enemy to bleed for 2500% damage as Physical over 3 seconds.Gain 25% increased damage against Rift Guardians and bosses (Requires Rank 25).Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.Gain an aura that slows the movement speed of enemies within 15 yards by 30% (Requires Rank 25).Upgrade: +0.3% additional damage per Rank Increases damage done to enemies under the control-impairing effects by 15%.Hammer of the Ancients deals 600–800% increased damage and returns 25 Fury if it hits 3 or less enemiesĪfter casting Furious Charge, Ground Stomp, or Leap, take 60–80% reduced damage for 8 seconds ![]() Reduces damage from melee attacks by 25–30% (thanks to built-in Ring of Royal Grandeur power) Every cast of a skill that spends primary resource grants 6% increased damage, Armor and attack speed for 5 seconds.This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison Gain 150–200% increased damage to a single element for 4 seconds. ![]()
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